AirRaid
2007-04-23 18:01:28 UTC
but I suppose with THIS level of detail, 60fps would've been friggin
impossible
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.....................................................................................
-in career you choose event from a large map similar to "tree" in
Ridge Racer
-driving model doesn't change fundamentally, but drifting is a little
easier
-it's more difficult to spin opponent's car with hitting his back
-you can create online cups
-200 courses
-Shanghai has the longest straights in MSR/PGR series plus wide roads
and loose corners
-puddles on the road while raining, ruts when it snow
-menus aren't static as in PGR3, now they're red-white and SSX-style
-intro is short, but very dynamic
-after finish cars doing donuts
-when you're doing good drifts on screen appears status like Sweet,
Dude, Awesome
-720p, 30fps, better textures and dynamic lighting
-every car is build-up with 70k-100k polygons
-in-car camera is hanging a bit lower than in PGR3
-more polygons on drivers, because of... it's secret for a while
-more spectators on tracks, they're more interactive, better animated,
and waving national flags
-up to now series had bad luck, PGR was a launch title on Xbox, PGR2
was developing while Xbox Live debuted, PGR3 was a X360's launch title
but now with PGR4 Bizarre could focus on gameplay, not on the
technical aspects and new technologies
.........................................................................................................
http://www.neogaf.com/forum/showthread.php?t=152222
I don't blame I the Xbox 360 hardware. I blame the programmers.
they're not on par with
DICE (RalliSport Challenge 1, 2) or Sega Driving Studio (upcoming
Sega Rally Revo).
60fps with highly detailed graphics is possible. it was possible
LAST gen, and it's possible THIS gen.
but for most developers and most gamers 30fps seems to be "good
enough".
it does irritate me.
how come nearly every (99%) Namco & SEGA arcade game, from 1993-1994's
Ridge Racer and Daytona, upto the present, were 60 FPS ?
impossible
Loading Image...
.....................................................................................
-in career you choose event from a large map similar to "tree" in
Ridge Racer
-driving model doesn't change fundamentally, but drifting is a little
easier
-it's more difficult to spin opponent's car with hitting his back
-you can create online cups
-200 courses
-Shanghai has the longest straights in MSR/PGR series plus wide roads
and loose corners
-puddles on the road while raining, ruts when it snow
-menus aren't static as in PGR3, now they're red-white and SSX-style
-intro is short, but very dynamic
-after finish cars doing donuts
-when you're doing good drifts on screen appears status like Sweet,
Dude, Awesome
-720p, 30fps, better textures and dynamic lighting
-every car is build-up with 70k-100k polygons
-in-car camera is hanging a bit lower than in PGR3
-more polygons on drivers, because of... it's secret for a while
-more spectators on tracks, they're more interactive, better animated,
and waving national flags
-up to now series had bad luck, PGR was a launch title on Xbox, PGR2
was developing while Xbox Live debuted, PGR3 was a X360's launch title
but now with PGR4 Bizarre could focus on gameplay, not on the
technical aspects and new technologies
.........................................................................................................
http://www.neogaf.com/forum/showthread.php?t=152222
I don't blame I the Xbox 360 hardware. I blame the programmers.
they're not on par with
DICE (RalliSport Challenge 1, 2) or Sega Driving Studio (upcoming
Sega Rally Revo).
60fps with highly detailed graphics is possible. it was possible
LAST gen, and it's possible THIS gen.
but for most developers and most gamers 30fps seems to be "good
enough".
it does irritate me.
how come nearly every (99%) Namco & SEGA arcade game, from 1993-1994's
Ridge Racer and Daytona, upto the present, were 60 FPS ?