Discussion:
PGR3 *not* running in HDTV 720p
(too old to reply)
multi-core
2005-11-11 01:02:50 UTC
Permalink
Microsoft had been proudly saying that all Xbox 360 games would be
rendered in native 720p resolution, but it seems that Project Gotham
Racing 3 is an exception. PGR3 is apparently running at 600p

http://www.ga-forum.com/showthread.php?t=70749

http://www.bizarreonline.net/forum/viewtopic.php?t=8750&postdays=0&postorder=asc&start=90

_______________________________________
I've played the final review build of PGR3.

It is smooth, very smooth, but it's not sixty frames. I was unsure at
first, but upon getting Ridge Racer into the office, it became obvious
PGR3 wasn't running at sixty.

Still, I wouldn't get wound up about it. PGR is still the best looking
game on the Xbox 360.

Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
Rob Berryhill
2005-11-11 05:50:54 UTC
Permalink
Post by multi-core
Microsoft had been proudly saying that all Xbox 360 games would be
rendered in native 720p resolution, but it seems that Project Gotham
Racing 3 is an exception. PGR3 is apparently running at 600p
http://www.ga-forum.com/showthread.php?t=70749
http://www.bizarreonline.net/forum/viewtopic.php?t=8750&postdays=0&postorder=asc&start=90
_______________________________________
I've played the final review build of PGR3.
It is smooth, very smooth, but it's not sixty frames. I was unsure at
first, but upon getting Ridge Racer into the office, it became obvious
PGR3 wasn't running at sixty.
Still, I wouldn't get wound up about it. PGR is still the best looking
game on the Xbox 360.
Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
Pretty fucking difficult to do when there is no such thing as 600p.
--
Rob Berryhill
Monkfish PI
2005-11-11 09:20:27 UTC
Permalink
Post by Rob Berryhill
Post by multi-core
Microsoft had been proudly saying that all Xbox 360 games would be
rendered in native 720p resolution, but it seems that Project Gotham
Racing 3 is an exception. PGR3 is apparently running at 600p
http://www.ga-forum.com/showthread.php?t=70749
http://www.bizarreonline.net/forum/viewtopic.php?t=8750&postdays=0&postorder=asc&start=90
_______________________________________
I've played the final review build of PGR3.
It is smooth, very smooth, but it's not sixty frames. I was unsure at
first, but upon getting Ridge Racer into the office, it became obvious
PGR3 wasn't running at sixty.
Still, I wouldn't get wound up about it. PGR is still the best looking
game on the Xbox 360.
Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
Pretty fucking difficult to do when there is no such thing as 600p.
--
Rob Berryhill
I thought that too, but apparently it's the screengrabs for reviews are at
1024x600 whilst all other xbox games are 1280x720

So this means that the game is running at the lower res and being scaled up
to 720p, but all screengrabs are taken at the GPU stage or something.

It's either BS, a mistake or else Bizarre cutting back to ensure readyness
for launch. One things for sure, a million threads starting with OMG XBOX
1.5 are coming :-(
Matt Hook
2005-11-11 09:22:05 UTC
Permalink
Post by multi-core
Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
hmm, interesting, and very underhand of MS, having already gone back on
their promise of 60fps gaming they now look to have not delivered on their
promise of 720p in all games too.
Maybe they should stop promising things their own development houses can't
deliver.
Silvio3d italy
2005-11-11 14:22:44 UTC
Permalink
Post by Matt Hook
Post by multi-core
Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
hmm, interesting, and very underhand of MS, having already gone back on
their promise of 60fps gaming they now look to have not delivered on their
promise of 720p in all games too.
Maybe they should stop promising things their own development houses can't
deliver.
the screen shot from the development are in 720p the frame buffer cant
operate at 600p, it has no sense, if you scale the game from 600 to 720 you
lose a lot of detail
Matt Hook
2005-11-11 14:36:11 UTC
Permalink
Post by Silvio3d italy
Post by Matt Hook
Post by multi-core
Interestingly, not only does the game not run at sixty frames, but it
doesn't run at 720p either. Well, menus are output at 720p (1280x720)
but the in-game races are 600p (1024x600).
_______________________________________
hmm, interesting, and very underhand of MS, having already gone back on
their promise of 60fps gaming they now look to have not delivered on
their promise of 720p in all games too.
Maybe they should stop promising things their own development houses
can't deliver.
the screen shot from the development are in 720p the frame buffer cant
operate at 600p, it has no sense, if you scale the game from 600 to 720
you lose a lot of detail
Maybe they switched from 720p to internally use 1024x600 when they realised
they couldn't make 30fps for launch...
You do indeed lose a lot of detail, but it does make a lot of sense for the
frame buffer to operate at 600p, especially when you realise that fits a lot
more snugly into the 10Mb EDRAM of the 360. At 720p to use the effects PGR
is using would require tiling, which is pretty tricky to implement and
slower. 600p wouldn't need tiling.
It looks suspicious...
Silvio3d italy
2005-11-11 14:57:47 UTC
Permalink
Post by Matt Hook
Maybe they switched from 720p to internally use 1024x600 when they
realised they couldn't make 30fps for launch...
this is possible but isn't good for a prime time launch game
Matt Hook
2005-11-11 15:16:50 UTC
Permalink
Post by Silvio3d italy
Post by Matt Hook
Maybe they switched from 720p to internally use 1024x600 when they
realised they couldn't make 30fps for launch...
this is possible but isn't good for a prime time launch game
I agree. Doesn't mean couldn't happen though. Also the complete lack of
response from their official forum gives it more credibility...
Silvio3d italy
2005-11-11 15:26:01 UTC
Permalink
Post by Matt Hook
I agree. Doesn't mean couldn't happen though. Also the complete lack of
response from their official forum gives it more credibility...
if this is the quality in 600p in proto mode there are non problem for MS

Loading Image...

Loading Image...

Loading Image...
Matt Hook
2005-11-11 17:28:17 UTC
Permalink
Post by Silvio3d italy
Post by Matt Hook
I agree. Doesn't mean couldn't happen though. Also the complete lack of
response from their official forum gives it more credibility...
if this is the quality in 600p in proto mode there are non problem for MS
http://www.bizarreonline.net/news/images/studioupdate/photomode/03_aperturelarge.jpg
http://www.bizarreonline.net/news/images/studioupdate/photomode/01_normal.jpg
http://www.bizarreonline.net/news/images/studioupdate/photomode/08_contrasthigh.jpg
How do we know what res photo mode is using? For all we know there could be
a switch between 720p for taking screenshots, and 600p for the actual game
running smoothly.
Sneaky and underhand? yes.
Would Microsoft do that? possibly!
Licantrop0
2005-11-11 10:32:43 UTC
Permalink
Post by multi-core
Microsoft had been proudly saying that all Xbox 360 games would be
rendered in native 720p resolution, but it seems that Project Gotham
Racing 3 is an exception. PGR3 is apparently running at 600p
That is not possible.
ALL GAMES of Xbox360 are required to be renderized at 720p.
(and that is a Microsoft published game, also...)

next, 1024x600 is NOT a 16/9 resolution (should be 1024x576),
and if you observe better the pixel on the chars on the speedometer,
you note that there isn't a number equal another.
That means the frame buffer screens is a bullshit.
--
Licantrop0 / Staff www.mondoxbox.com
eMail: licantrop0-at-libero.it
Http: www.tandycenturyfox.com
Jordan
2005-11-11 16:00:35 UTC
Permalink
I'm amused at all the comments talking about 600p like it's crap. In
the UK (remember where Bizarre is located), 600p is a standard HDTV
resolution. Granted it's not in the US, so I expect the US version to
be localized for 720p. My set does 480i, 480p, 540p, 720p and 1080i.
600p isn't even a selectable mode, that should give you the first
indication that something is out of whack here.

I did a quick google search for 600p and it seems to be related to PAL
(probably the PAL equivalent of 480p here in the states?)

- Jordan
Matt Hook
2005-11-11 17:31:12 UTC
Permalink
Post by Jordan
I'm amused at all the comments talking about 600p like it's crap. In
the UK (remember where Bizarre is located), 600p is a standard HDTV
resolution. Granted it's not in the US, so I expect the US version to
be localized for 720p. My set does 480i, 480p, 540p, 720p and 1080i.
600p isn't even a selectable mode, that should give you the first
indication that something is out of whack here.
I did a quick google search for 600p and it seems to be related to PAL
(probably the PAL equivalent of 480p here in the states?)
- Jordan
600p isn't a valid HD resolution.

What they are talking about is the game being rendered internally at
1024x600 then put out at 720p, essentially cheating.

PAL equivalent to 480p would be 576p
canabana
2005-11-11 18:07:43 UTC
Permalink
what! there running it at 600p. but most hdtvs are only caple of 720p
and 1080i soon there will be 1080p.
canabana
2005-11-11 18:09:49 UTC
Permalink
i thought mirosoft wanted all games to be in 720p. thats another thing
microsoft has changed they took out a wireless conneter.

Continue reading on narkive:
Loading...